Roving cities, mechanical camels, automaton Burmese lions, voodoo-like caged condors, Ottoman floating warships, Indian rocketships, airship pirates and a long etc. Here are a bunch of concepts for some of the most exotic vehicles Phileas Fogg & Passepartout will use to circumnavigate the globe at 80 DAYS, the iOS game by Inkle based on Jules Verne’s Around the World in 80 Days.
These are some of the characters Passepartout & Phileas Fogg will meet while travelling around the world at 80 Days . The new interactive experience from inkle studios based in the works of Jules Verne.
80 Days the Interactive Narrative Adventure based in Jules verne works, the Real-time, massively-branching multiplayer interactive fiction is already available at the App Store
A fast update to unveil a few concepts of the transports available to Phileas Fogg & Passepartout to circumnavigate the globe at 80 DAYS.
80 Days is an interactive fiction gamebook based loosely on Jules Verne’s Around the World in 80 Days and developed by Inkle. Available soon at Apple Store
I don’t use to blog about what I like or dislike since I think there are better ways of fun in life than reading my rants. But this time I think I should tell you about my last crushes: Tales of the Arabian Nights and Rene Bull
Some weeks ago I had the opportunity to grab a copy of the board game Tales of the Arabian Nights. In the game you take the role of one of the characters (Aladdin, Ali Baba, etc) travelling the lands of the Arabian Nights tale in search of adventures and magical places. This is an extraordinary board game, an unusual hybrid, closer to a roleplaying game than the usual board games. Because of this oddness some people love it, and some people hate it. The game focuses more on the storytelling experience and the sense of adventure, than in the competition between players to get an overall winner.
Seeing a few images of the Z-Man Games edition I decided to get a copy. The work in the Z-Man edition is awesome, the quality of the edition worths the price, the overall look and art direction are great, but the most shocking experience was with the art in the box.
After unboxing the game I spent several minutes mesmerized by the art in the box lid, it features three illustrations of René Bull, I have to confess I never heard about him before.
I made a little research about his person to learn (to my shame) René Bull is a classic artist (1872-1942) and I have to say all I have seen of his illustration work is awesome, it makes me think in other illustrators of the same period like Arthur Rackham, Ivan Bilibin, or Howard Pyle.
The color plates for the Arabian Nights book are great, but my preference goes for their small black and white pieces, I love the expression in those thick curvy lines and the weirdness of the charismatic characters depicted.
To know more about him check the wikipedia entry http://en.wikipedia.org/wiki/Ren%C3%A9_Bull
Past January 24th to 26th, the Neapolis in Vilanova i la Geltrú (Barcelona) was the local site of the Global Game Jam (GGJ), a worldwide jam with 480+ locations in 70+ countries, doubtless the world’s largest game jam event.
The organizers graciously invited me to be part of the Jury for the 2014 Game Jam, joining a hand-picked selection of talented professionals from the video game industry: Emiliano Labrador, Guillem Rosset, Danae Vara, and Mel Perez-Ventana.
The 2014 edition has been the most successful ever in Neapolis, 71 jammers, a record regarding previous editions and the second biggest GGJ in Spain this year.
From a personal point of view it was a really cool experience. The people there had a great time playing and developing for many different “toys” like kinect, google glass, oculus, etc. It’s always really exciting to meet young and talented people, and the mood in the GGJ helps the sharing of ideas and having fun working together 48h non stop making games. GGJ is one of those things that make you wish to be 20 years old again.
If you are studying anything related to video games, my advice is to look for your local GGJ site and be there next year. For more information visit globalgamejam.org
You can see all the projects made in Neapolis during the GGJ here
The Best Overall Game was for The Test a very funny coop game.
On the graphics I really liked the mood, and some fresh ideas of this game
Infected by Art is a Fantasy, Science Fiction and Horror Illustration competition open to professional and emerging artists from all over the world. The artwork selected by the Jury Panel represents some of the best fantastic artwork being created today by artists who have been in the business for many years as well as very talented emerging artist.
I’m very happy to announce the illustration I send to the IBA2 competition is one of the Season 2 Winners. So, it will be included in the Infected by Art2 book.
This is my submission, and here you can see all the winners
As you can realize the pool of entrant artist for this competition has been impressive, so impressive that I feel merely being in the book is a price on itself.
The Grand Prize winners are awesome pieces of fantasy art.
I’m very happy but at the same time humbled by the opportunity to be a small part of this book, sharing pages with great artists like Jim Burns, Ciruelo Cabral, Piotr Foksowicz and Ralph Horsley among others.
Another reason to be happy is the silly feeling to know my art has been reviewed by the Jury Panel, composed by Enric Torres-Prat, Chris Achilleos, Rowena Morrill, and Larry Elmore. So I can say, Larry Elmore has seen my art!
I met Larry Elmore many years ago, at a Games Con, when I still was in the art school. I had my portfolio with me, but I missed the courage (and the english level) to approach him and ask him for advice. After so many years, I can finally get rid off that old teenage remorse :-D