It has been a while since last time I have worked in an Audi project, and also since the last update in this blog. Both situations share a common excuse, I´m working full time at LEGO.
So, when LEGO Creative Play Lab joined forces with Audi at the Design Miami 2016 it seemed like an unavoidable opportunity to update this blog showing you the kind of projects we do at Creative Play Lab. Here you have some visual examples of the creative process Audi and the LEGO CPL teams have followed to conceive “The extra hour” installation at Design Miami as a metaphor for a new kind of freedom and control over time. You can visit the Design Miami 2016 site here
A kind of small photo gallery of some moments at GDC 2015 in San Francisco.
GDC & IGF at Moscone Center right in the city center of San Francisco.
Huge screens were showing videos of all the game nominees, all the day. Its a bit weird to see the art you made for a small screen displayed this size.
GDC means Talks, all very interesting talks, but too many to attend them all. The Loom postmortem talk by Brian Moriarty and the Art Direction Habits by Ben Thompson were also great talks, so great that I forgot to take photos.
Jon Ingold talk about interactive narrative
Meg Jayanth talk “‘Leading Players Astray”
Rob Morgan talk about game narrative in VR
An interesting talk about the insides of the game Aztez
Graham Annable talk unveiling some details on making Boxtrolls
Boxtrolls real puppets
Massive interest in Hearthstone UI talk by Derek Sakamoto
Apart from talks GDC also means Award ceremonies! Grandiose feasts with lights and sound! 80 Days had a nice bunch of nominations and awards on several competitions.
IMGA Awards, Tengami for Excellence in Audio Visual Art and 80 Days for Excellence in Storytelling
IGF Ceremony Awards ready to begin
80 Days by Inkle Studios got IGF Award for Excelence in Narrative
Outer Wilds got the Grand Prize
GDC Awards for Brenda Romero and Hironobu Sakaguchi
Artists partying until IGF was closing
Expo Floor, apart from Talks and Awards some really great things at GDC happen in the Expo Floor. There you can see all the new stuff, some original art and funny prototypes. For instance the “butt sniffin pugs” game, or a magic game using a book as interface, or the real art pieces employed in the charming game Lumino city.
80 Days kiosk
Art model from Lumino City
All in all the best thing at GDC is hanging around with friends and meeting new people.
Posted in video games
Tagged 80 Days, event, exhibition, Game Developers, Games, gdc, GDC 2015, IGF 2015, IMGA, inkle, Jules Verne, Lumino City, San Francisco, trade show, Video games
A sneak peek of my artwork for Fairy Tale Gloom, the newest expansion of Gloom.
Gloom is a successful card game designed by Keith Baker and published by Atlas Games, a game well known for his dark sense of humour and a peculiar feature, transparent cards!
While in the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes, Fairy Tale Gloom will focus on the worst elements that seem to be exemplified in the traditional tales from Grimm Brothers.
Tales are awful. Wolves and old women eat children, giants fall from the sky, and even young girls break-and-enter to steal porridge from unsuspecting families, and fairy tale characters will do their best to stay happy, but circumstances conspire to rain woe on their sad, benighted heads.
Since you will enjoy the game with nice color cards, here I will display the illustrations in all their glorious black and white.
Fairy Tale Gloom will release in May.
Wolf – Fairy Tales Gloom
Baby bear – Fairy Tales Gloom
Jack – Fairy Tales Gloom
Woodsman – Fairy Tales Gloom
Little Mermaid – Fairy Tales Gloom
Barnabas Porker – Fairy Tales Gloom
Posted in games, illustration
Tagged animal, atlas games, card game, Fairy Tale, fairy tales, Games, gloom, Gloom card game, grimm, illustration, ink, Keith Baker, photoshop, retro
80 Days North Pole
Earlier this month, Inkle Studios released the Android version of 80 Days, including with it some new content, including new transports, new locations and more than 30.000 words of extra content taking players to the North Pole and back.
It’s a great way to end a great year. Since its release in August, 80 Days has gathered a huge collection of positive reviews. It scored the highest rating on metacritic.com of games released on iOS in August, and now the game is receiving wide recognition in all the yearly reviews, awards, and listings of the better productions of 2014.
As a member of the team that gave to birth this creature, I’m delighted with all the accolades and the enthusiasm 80 Days is receiving from players and critics.
We had put all our effort and heart into making a great game – so when the result is a product people love, it can feel like you’re day-dreaming. So please, be kind and forgive this proud father when he lists some the recognitions our baby has gathered during these final weeks of December.
TIME Game of the year 2014 Link
Apple App Store, Best of 2014 Games Link
The New Yorker, The Best Video Games of 2014 Link
Metacritic Best iPhone & iPad Games of 2014 Link
The Guardian, Best Android Games of 2014 Link
The Telegraph The 25 Best Video Games of 2014 Link
CNET Best Ipad Games of 2014 Link
FOX News Top 7 Video Games of 2014 Link
Mashable, The best mobile games of 2014 Link
The Verge Best Games for your new iPhone or iPad Link
TIGA Awards, Nominated as Most Original Game 2014 Link
Pocket Tactics, Editor’s Choice Best game of the year Link
Gamasutra Staff Personal Top 5 of the year 2014 Link
IGN Nominated Best Mobile Game 2014 Link
IGN The Best Reviewed Games of 2014 Link
Pocket Gamer Best iPad & iPhone Game of the Year Link
Darkstation Nick’s Top 5 Games of 2014 Link
Polygon The year’s Best Mobile Games Link
TotalBiscuit’s Arbitrary Video Game Awards – 2014 Link
AppAdvice’s Top 10 best Iphone & iPad apps 2014 Link
PopMatters Five of the best obile games of 2014 Link
Toplessrobot 10 Best Video Games of 2014 Link
Toucharcade Shaun’s Top Ten Games of 2014 Link
EDGE Magazine “80 Days captures the original text’s wide-eyed spirit of adventure, its fascination with the technological advancements of the time, and the wonders of the world itself – 9/10”
If you want to know more about 80 Days please visit Inkle’s site or get the game for Android, iOS, or Kindle
Posted in Sketches
Tagged animal, brush pen, fineliner, illustration, ink, london, museum, nature, people, sketches, streets, trees, urban
Posted in Sketches, video games
Tagged 80 Days, Around the world in 80 Days, concepts, fineliner, illustration, inkle, Jules Verne, pulp, retro, sci-fi, sketches, steampunk, Video games
These are some of the characters Passepartout & Phileas Fogg will meet while travelling around the world at 80 Days . The new interactive experience from inkle studios based in the works of Jules Verne.
Posted in illustration, video games
Tagged 80 Days, Around the world in 80 Days, character design, concepts, Games, illustration, Jules Verne, people, steampunk, vectorial, Video games
80 Days the Interactive Narrative Adventure based in Jules verne works, the Real-time, massively-branching multiplayer interactive fiction is already available at the App Store
Posted in illustration, video games
Tagged 80 Days, agra, Around the world in 80 Days, illustration, inkle, Jules Verne, photoshop, pulp, retro, steampunk, Video games
Posted in games, illustration, video games
Tagged 80 Days, Around the world in 80 Days, fineliner, Games, illustration, ink, inkle, Jules Verne, photoshop, pulp, retro, sci-fi, sketches, Video games
I don’t use to blog about what I like or dislike since I think there are better ways of fun in life than reading my rants. But this time I think I should tell you about my last crushes: Tales of the Arabian Nights and Rene Bull
Some weeks ago I had the opportunity to grab a copy of the board game Tales of the Arabian Nights. In the game you take the role of one of the characters (Aladdin, Ali Baba, etc) travelling the lands of the Arabian Nights tale in search of adventures and magical places. This is an extraordinary board game, an unusual hybrid, closer to a roleplaying game than the usual board games. Because of this oddness some people love it, and some people hate it. The game focuses more on the storytelling experience and the sense of adventure, than in the competition between players to get an overall winner.
Seeing a few images of the Z-Man Games edition I decided to get a copy. The work in the Z-Man edition is awesome, the quality of the edition worths the price, the overall look and art direction are great, but the most shocking experience was with the art in the box.
After unboxing the game I spent several minutes mesmerized by the art in the box lid, it features three illustrations of René Bull, I have to confess I never heard about him before.
I made a little research about his person to learn (to my shame) René Bull is a classic artist (1872-1942) and I have to say all I have seen of his illustration work is awesome, it makes me think in other illustrators of the same period like Arthur Rackham, Ivan Bilibin, or Howard Pyle.
The color plates for the Arabian Nights book are great, but my preference goes for their small black and white pieces, I love the expression in those thick curvy lines and the weirdness of the charismatic characters depicted.
To know more about him check the wikipedia entry http://en.wikipedia.org/wiki/Ren%C3%A9_Bull
To see some samples of his art simply scroll down